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Archive for the ‘LEA’ Category

Yooma Mayo’s previous LEA work ‘Dreaming Machine’. Yooma is one of a handful of returning artists this round.

The LEA is pleased to announce the fourth round of Artists-in-Residence, who will receive a full sim for six months on which to create and display their proposed projects:

Aequitas (Artist Collective)
Ambi bimbogami

Betty Turead
Cica Ghost
Ginger Lorakeet
Jack Mondegreen
Johnas Merlin
Mac Kanashimi
Mantis Oh
Marx Catteneo/Krakassus Jigsaw
Morlita Quan and Noke Yuitza
Newbab Zsigmond
Ole Etzel
Seraph Kegel
Sniper Siemens
Solkide Auer
thingiwishihadsaid
uan ceriaptrix
Vaneeesa Blaylock
Yooma Mayo

The LEA received nearly 50 high-quality applications, and it was a difficult decision, but those selected submitted truly outstanding proposals that represent a diverse range of virtual art. While a handful are artists returning for a second round, the majority will be exhibiting at the LEA for the first time. Projects range from full-sim immersions, to innovative builds geared specifically for multimedia works such as sound and machinima projects.

Artists will have up to four months to build their projects (though many have suggested they will be completed sooner), with all exhibits set to be open by mid-June. Many will likely open sooner, though, so keep an eye on this blog for announcements of exhibit openings and related special events.

The previous three rounds of LEA land grant artists-in-residence have resulted in some truly exceptional works, and we anticipate this next group to be just as fantastic. Congratulations to all the artists, we can’t wait to see your vision!

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LEA Talks this weekend

As part of the LEA Arts Festival, I’ll be chatting with six artists about their work as Artists-in-Residenes and beyond. Todays talks:

Saturday the 23rd:

Sunday the 24th:

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LEA AIRS DEADLINE EXTENDED

The LEA has decided to extend the artist-in-residence application deadline to this Sunday, the 24th, at midnight.  Complete details and information, timeframe and how to apply are available here.

Poster by PJ Trenton

The LEA AIR programme seeks to promote and nurture the arts in Second Life, through providing limited term full-sim land grants to be used for creative projects and art installations over the course of a few months. Recipients can be individuals or groups interested in creating or curating art, or proposing cultural projects which would require/utilise a full-sim build and can be completed within the allotted time frame (5 months). The LEA is able to offer land grants through the generosity of Linden Lab.

While many well-known virtual artists have received grants, the LEA has also had the pleasure of hosting ‘younger’ AIRs and hopes to continue in that tradition. You need not have a great deal of experience, just some good ideas. The application is a bit more detailed to help guide you in thinking through your project, which we do expect at this point to be an idea in progress and not necessarily a portrait of the final result – more like a loose sketch! We also welcome applications from across the spectrum of the arts, for example performance groups that might want to embark on a bigger/longer term project than we can support at our performing arts space!

If you still need a little more inspiration, take some time to visit the current artists-in-residence, which will be open until the end of the month.

Good luck!

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Gracie's installation

Gracie’s installation

At One Billion Rising in Second Life

At One Billion Rising in Second Life

You have all been very patient about Prim Perfect Jigsaws while I have been a tad busy with a certain event known as One Billion Rising in Second Life. So here today are not one but two jigsaws (yes, count ‘em – two!). Admittedly they both come from One Billion Rising in Second Life but … I’ve been a little tunnel vision for some reason, you know?

And one is tough because it’s a complex abstract image, and the other is … well, I went a little crazy, you know?

The first jigsaw is a glorious, colourful abstract, taken from Gracie Kendal’s joyous mini-version of her installation Ce n’est pas une peinture, the large size version of which is on display at LEA15 – it was one of the locations used in the One Billion Rising in Second Life video.

Click to Mix and Solve

Gracie Kendal’s Installation at One Billion Rising in Second Life

Gracie will be in conversation with Rowan Derryth today at The Linden Endowment for the Arts Festival – you can read about the Talks here. But first – do the jigsaw!

Secondly, we have a jigsaw taken from a photograph taken on the One Billion Rising in Second Life regions – and here, as you will see, I decided to go a little crazy!

Click to Mix and Solve

One Billion Rising in Second Life region

~~~~~~~~~~~~

Catch up with your Prim Perfect jigsaws (showing images of Second Life and other virtual worlds).

If you’d like to submit a photo of your own to feature as a jigsaw, send it to the Prim Perfect Flickr Group. It should be sized 800w x 600h, or else it will need to be re-sized.

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LEA Talks Today!

As part of the LEA Arts Festival, I’ll be chatting with some of our artists about their work as AIRs and beyond. Todays talks:

Join us again tomorrow afternoon (Sunday the 17th) for three more fascinating chats:

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The LEA is now accepting applications for the fourth round of its Artist-in-Residence (AIR) programme. Complete details and information, timeframe, and how to apply are available here, deadline February 19th!

If you aren’t familiar, the LEA AIR programme seeks to promote and nurture the arts in Second Life, through providing limited term full-sim land grants to be used for creative projects and art installations over the course of a few months. Recipients can be individuals or groups interested in creating or curating art, or proposing cultural projects which would require/utilise a full-sim build and can be completed within the allotted time frame (5 months). The LEA is able to offer land grants through the generosity of Linden Lab.

While many well-known virtual artists have received grants, the LEA has also had the pleasure of hosting ‘younger’ AIRs and hopes to continue in that tradition. You need not have a great deal of experience, just some good ideas. The application is a bit more detailed to help guide you in thinking through your project, which they do expect at this point to be an idea in progress and not necessarily a portrait of the final result - more like a loose sketch! They also welcome applications from across the spectrum of the arts!

If you still need a little more inspiration, take some time to visit the current artists-in-residence, which will be open until the end of the month.

Poster by PJ Trenton

Good luck!

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LEA Arts Festival!

Poster by PJ Trenton

What better way to showcase the work of over 30 artists, performers, and machinimatographers, than with a month long celebration? The LEA Arts Festival features twenty sims of art installations, machinima screenings, artist talks, interviews, performances, classes and more! Opening day is Feb 2nd with a schedule of great events, listed below.

The Linden Endowment for the Arts not only provides grants of land to artists-in-residence, it also helps to promote the artists and their works through this festival, articles, interviews, social media and other avenues. For many artists, this festival is the culmination of 5 months of hard work and inspiration, and so the time has to fully celebrate and share these works. Please share your LEA Arts Festival related photography on our LEA Arts Festival flickr group, and on your google + or Facebook. We’re looking forward to seeing you at the LEA!

SATURDAY FEBRUARY 2ND, ON SIM LEA4
LEA ARTS FESTIVAL OPENS WITH KICKOFF SCHEDULE:

9:45 AM
Introduction, LEA4
10:00 AM
Award winning artist BRYN OH gives a talk, On Challenging The Viewer, with time for questions & answers, LEA4
11:00 AM
Machinima Screenings of LEA exhibits hosted by LaPiscean Liberty, LEA4
NOON
Ian Upton, artist and technologist interviewed by Rowan Derryth LEA 24
1:00PM
CEC Productions presents a new exciting Virtual Band Show: Leningrad Cowboys! LEA4

Stay tuned for more events throughout the month, by returning to this blog, or by visiting lindenarts.blogspot.com/festival.

***

Prim Perfect’s own PJ Trenton made a set of gorgeous posters for the Artists-in-Residence; you can see them all at his flickr and, from the festival opening tomorrow, the entire set will be available for free at the main LEA Landing point! Nothing like lovely exhibition posters to add cultured touches to your virtual home!

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The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

As a large chunk of the planet is at least grey, if not covered in snow, why not curl up at home with some excellent virtual culture! There is so much wonderful art opening this weekend in SL, and we’ve already highlighted three must-see exhibitions thus far:

Rose Borchovski’s ‘The Arrival’ opened yesterday at LEA 23, in which her Susas return for more misadventure. A multi-layered and multi-media work (sound on!), Rose’s installations just keep getting better and better in my view. And while you are there, many of the other LEA exhibits are open as well, so you can check the LEA blog for details on those.

Bryn Oh's 'Imogen and the Pigeons'. Photo by PJ Trenton

Bryn Oh in her new exhibit ‘Imogen and the Pigeons’. Photo by PJ Trenton.

Bryn Oh’s newest Immersiva work ‘Imogen and the Pigeons’ officially opens today, so don’t be surprised if it is a busy sim. It is well worth the effort as Bryn delivers another intricate tale to explore. This is not a quick trip though, so make sure you have at least an hour to spare to fully enjoy this work (I believe it took PJ and I a couple, as we were so engrossed).

Winter Outlined by Fucshia Nightfire. Photo by PJ Trenton.

Winter Outlined by Fucshia Nightfire. Photo by PJ Trenton.

And Saffia gave us a jigsaw peek at Fuschia Nightfire’s new installation ‘Winter Outlined’, where you can pop in for some very unique skating fun!

If that wasn’t enough (and it’s never enough with great art), Stephen Venkman’s show ‘Past Present Future’ opens at the stunning Elephant and Seadryke Gallery at Eliza Wierwight’s Patron, today at 2pm SLT.

Stephen Venkman at Elephant and Seadryke Gallery. Photo by Rowan Derryth.

Stephen Venkman at Elephant and Seadryke Gallery. Photo by Rowan Derryth.

Venk tells us a bit about himself:

A resident of SL for  almost 7 years. I started taking images in SL to chronicle the people I met and the creations I encountered. Once I was introduced to Corel Paint and Photoshop, the realization of pushing the envelope with my images was born. A first life artist in music only,  I stumbled upon Second Life.  I have since been involved with many shows in-world and one real life show in Europe at the Museum of History in Florence Italy.  After being invited to show at Second Life’s 4th Birthday celebration, I was invited to show in the first multi- artist shows at “The Cannery” gallery owned by Rezzable and ran by Vint Falken and Shoshana Epsilon.  I was also asked to join Avatrait Gallery as a featured artist, then to their board of directors, and also gallery curator/manager.  I have since slowed down on my gallery curating to take more time creating . I’ve opened up a shop for male shapes, and continue expanding my line of in-world characters.  Resident photographer for a handful of magazines, I’m never in lack of something to do in SL.  I am very interested in environmental design and making my own textures. Currently residing on my Sim with fellow designers, creators and photographers as neighbor, along with a few virtual pets. :) Life is good!

And with so much wonderful art, Second Life is good indeed!

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The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

THE ARRIVAL:

Explanation 1:
The Susa Bubbles have caught a fish, and while they admire how big it is, the fish dies. They wonder if they are to blame.

Rose Borchovski’s new work ‘The Arrival’, at LEA 23, is a continuation of her Susa saga, in which these mischievous and sometimes malevolent childlike beings find themselves in another spiritual and philosophical quandary, brought on by the simple act of catching a fish.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

Those familiar with Rose and her work know that certain symbols appear repeatedly, and the fish is chief amongst them (her gallery and group are both called Two Fish). If you’ve ever wondered why this is so, one of Rose’s explanations for this exhibit (she offers us a sampling) is enlightening:

Explanation 2:
I grew up in a small village on the edge of the sea. Once every few years a big fish (small whale) would strand itself on our beach. And that was an enormous happening event: the arrival, this giant big fish lying on the beach, its weight made it impossible to breath, longing for the water, overheated by its own fat, trapped in the sand, slippery and smelly. We would climb all over it, standing on top of its belly, poking it with sticks, jumping up and down for pictures, while the whale was slowly dying under our feet. The beach would turn into a fancy fair, good business for local kibbling (warm fish) and hot chocolate sellers.

When the fish was finally dead, there was a grand finale. Men with big boots, shiny yellow raincoats and sharp knives would chop the bubbling and the now very smelly fish up into pieces. Looking at it made our hair smell for weeks.

As a child this left a huge impression on me. Why were we not able to carry the fish back into the sea?

I wondered if we were to blame.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

The Susas wonder the same thing, as they repeatedly chant in haunting tones – and you must make sure to have your volume up as you wander this installation. ‘The Arrival’ exemplifies Rose’s continued move away from her earlier tableau-like installations (although sounds were always an important component of those too) towards an increasingly immersive approach in the form of the dynamic use of space, and interactive components achieved through collaborations with the talented scripter Caer Balogh.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

With a teleport from the landing area, your journey takes you on a somewhat precarious path down the back of this very big fish, which is essentially a massive virtual sculpture. But that is perhaps an over-simplification, as from a formal perspective, this twisted playground exhibits Rose’s increasing mastery in the use of mesh to relate her narrative. The forms and their composition are skilful and beautiful, even if a bit disturbing.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

But what the hell does it mean?

Explanation 3:
Christian explanation: do we need the fish to take over our sins?
Do we take more then we need, are we to blame?

The Susa story is multi-layered, and the Biblical themes and analogies are rather clear, if you look for them. I was struck by this the very first time I wrote about Rose’s work, and it is why I still find visiting her installations so very exciting. While they are certainly understandable for a broad audience, art history nerds like me find a wealth of symbolic material and references to ponder. Some of them incredibly direct, as Rose states in her fourth explanation:

Explanation 4:
Inspired by a painting: “Big Fish Eat Little Fish” by Pieter Brueghel the Elder.
Grandibus Exigui Sunt Pisces Piscibus Esca.

Big Fishes Eat Little Fishes, by Pieter Bruegel the Elder. Pen in grayblue on paper. 215 × 302 mm. Vienna, Graphische Sammlung Albertina (inv.no. 7875).

I wondered how many of these choices were conscious ones, particularly when pondering a jumbled mix of letters floating on the water that, when puzzled out, spell ‘freedom.’ For me, this referenced the Futurist artist Marinetti’s groundbreaking typographic work ‘Parole in Liberta’ (Words in Freedom). Rose responded: ‘I love layers… in the end we all borrow from the giants that went ahead from us.’ I agree, but the very best artists, in my opinion don’t just borrow, they reinterpret and reinvent, which is why I find Rose’s work so compelling.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

However, explanation number 5 underscores the fact that neither my nor Rose’s ideas about ‘The Arrival’ should shape how this work is viewed:

Explanation 5:
Your story and enjoyment to discover the Fish.

‘The Arrival’ opens tomorrow (Saturday the 11th of January) at LEA 23. Go fish for your own story.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

The Arrival by Rose Borchovski at LEA 23. Photo by PJ Trenton.

Note from Rose:

I thank you all for supporting and visiting my art in SL. After some initial hick ups I had a lot of fun making this installation. Of course it is not finished. I will keep tweaking it until it has to die. I’m grateful that the LEA committee granted me this sim to create this installation.
Thank you, Rose ❤

CREDITS:
Installation and concept by Rose Borchovski
Scripts: Caer Balogh
Song at the end: Susanne Sundfør

Rose Borchovski Amongst her Susas. Photo by PJ Trenton.

Rose Borchovski Amongst her Susas. Photo by PJ Trenton.

Don’t miss Rose’s other wonderful installations:

The Inevitability of Fate: http://maps.secondlife.com/secondlife/Cariacou/194/78/172

Echoes in the Garden: http://maps.secondlife.com/secondlife/Rosas/36/73/1801

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My recent post on the results of the survey about land ownership has attracted some interesting comments – and one of these is a suggestion that Linden Lab should extend the model created for the LEA into other areas, notably role playing, a popular Second Life activity.

Venexia

Venexia, a fascinating roleplay area, photographed by Wildstar Beaumont

What is the LEA model?
Linden Lab has supplied a number of free regions, currently 29, which are used to host a variety of permanent and temporary exhibitions, installations and other areas related to the Arts. The web-site lists the arrangement as follows:

  • LEA1 through LEA9 are the original, permanent LEA regions.
  • LEA1, LEA2, LEA3, and LEA4 are general long-term exhibit regions.
  • LEA5 – The LEA Art Sandbox and Self-Curating Gallery
  • LEA6 – Full-Sim Art Series
  • LEA7 – LEA Media Arts Center (MAC)
  • LEA8 – Avatar Games
  • LEA9 – School of Virtual Arts (SoVA)
  • LEA10 through LEA29 are a long-term temporary endowment from Linden Lab, used by the LEA as Full-Region Land Grants.
Another view of Almost Flat Land

A view of Almost Flat Land by Tyrehl Byk, exhibited at the LEA

From an outsider’s perspective, some of this seems to work better than others. The Committee (originally chosen by Linden Lab, but now self-perpetuating in that the current committee invites others to join it) oversees the sims and regularly holds an application process for land grants, leading to residencies that can last 5 – 6 months.  The Committee has endeavoured to be as transparent as possible although there are inevitable complaints of cliques and elitism. That’s going to happen whatever, however.

Other Linden Lab / Resident Programmes
There are two of these.  The first is the Blake Sea, which is designed to facilitate sailing in Second Life. This is a group of some thirty sims that were created specifically for sailing activities in the wake of the notorious Open Space debacle, when Linden Lab raised the price of Open Space sims by 60%. Realising that this could cripple the large (and vociferous) Second Life Community, as special partnership was created between the United Sailing Sims, many of whom were moved so that their estates now border the Blake Sea, thus leading to a large area where people can live, sail and race – and also fly, as the Blake Sea area is also excellent for air navigation and hosts a number of Second Life airports.

There are areas designed for racing – and casual sailors are asked to respect racing areas.  There are areas for combat too, with pirate communities close at hand – although sometimes the divergent needs of the sailing community does lead to problems – as with the appearance of large battleships of World War 2 vintage this last summer.

The second programme relates to the perhaps less well known Global Online Hockey Association (GOHA), who were invited to become involved in a special Linden Lab project called the Community Partnership Project. This was announced as a collaboration focused on expanding Linden Lab’s relationship with large inworld communities, to improve the Mainland and create a rich and innovative overall Second Life experience for all. The CPP provided additional space which resulted in expansion off the coast of the Snow Sims of Sansara (the original mainland continent), with a bridge connecting the 6 sims at Braggiani. This area was named Chamonix City, after the site of the original Winter Olympics, and consists of Off Sides, Neutral Zone, Cross Check, Empty Net, Breakaway and Blueliner. Along with the original rink on Jericho Hill, rinks now exist on Blueliner and Empty Net. Spectators can view the games from Cross Check on the north and south edges, overlooking the rinks. Chamonix City also offers skiing, snowboarding, ice skating, hiking trails, freebies, balloon rides and has several other winter sports projects in development as of 2011 including bobsledding and played a key role in the 2010 Winterfest.

The Bridge to Chamonix City

The Bridge to Chamonix City

Since then Linden Labs have no longer been involved in Winterfest – I’m not sure if GOHA have continued to hold it (the latest news on their website appears to relate to a hockey match back in 2011, and the latest news on the Virtual Sports News blog, to which they are linked, appears to come from December 2011. The GOHA Forum appears to be thriving, however, and matches are continuing.  But (especially as the Forum is private), I’m unsure to what extent the outward-facing programmes like Winterfest are continuing.  The six sims are currently undergoing a major renovation, targeted to last from October 2012 – March 2013. I’m probably more used to Expo/RFL building speeds where amazing creations are conjured from flatland in a few days, but this does seem an unusually long period to me, and, presumably, also precluded the possibility of Winterfest 2012.

So, could these programmes be extended to cover roleplay?
One immediate difficulty, it seems to me, is identifying roleplay. To some extent, one could argue that everyone who takes on an avatar that is not as close as possible a representation of their form in the physical world is taking part in a roleplay. However, perhaps one could employ a stricter definition – that one must be taking part in a roleplay which is mediated by a HUD (Heads Up Display system – often used to control combat or points within a game). But many sporting events make use of a HUD too, and there are blurred boundaries – is being a giant snail any less fanciful than being a cookie-loving dragon because you do it purely for sport whereas dragons do it for games and lifestyle?

Travelling through Seraph City - photograph by PJ Trenton

Travelling through Seraph City – photograph by PJ Trenton

Then there is the sheer diversity available.  Let’s take a small example: there’s the strict rules of 1920s Berlin, which recreates Weimar Germany. Then there’re sims like Chicago which are scripted to re-create the lawless times of Prohibition.  And then there’s the dieselpunk of Seraph City, which has something of the same aesthetic but with yesterday’s future elements … And those are three individual sims.  Could the Lindens really create something for each of them? Or do they risk being seen to act as favourites?

And that’s before we get into the varieties of Victoriana/steampunk/baroque/vampires/elven/medieval/Viking … or the adult roleplays ranging from vampires to Gor.

So granting the sort of partnership that the Hockey or Sailing communities enjoy would seem to be rather tricky – at least without loud screams of “Favouritism!” or “FIC!”

But an area where roleplay could be showcased – as artists are showcased by the LEA – that is an interesting concept. Perhaps two or three at a time, given a sim and the option of running a roleplay there could yield some interesting results.

Prim Perfect No.28 - The Isle of Wyrms

Prim Perfect No.28 – The Isle of Wyrms

But on the other hand, there may be some reluctance to take this on. Some of the strongest roleplay communities were involved in the Community Gateway programme and invested thousands of dollars in it – only to see it closed down with eighteen hours notice. Their enthusiasm for commitment to new Linden programmes might be – to say the least – limited.

Increasingly, and sadly, one has the sense that for Linden Lab/community engagement, the parade has gone by. Even if the Lab want to initiate projects, do they really know who to talk to, apart from largescale landowners?  When they tried to persuade the LEA to broaden their role into community engagement and take on SL9B (and other events), the organisation  – which is really focused on art and artists in Second Life – came close to falling apart.  Increasingly, people who are busy using Second Life in creative ways are looking upon Linden Labs as the providers of a platform rather than as potential collaborative partners.  It’s a long way from where the Second Life project started.

So could roleplay be showcased in Second Life, beyond being featured in Destination Guides? The attempt to utilise roleplaying areas as entry points without community gateways was pretty awful, as Botgirl Questi memorably demonstrated. But as a way of encouraging existing residents to sample different roleplays, it could be interesting.  Would it need a full LEA type experience, or perhaps a series of Hubs?

Once could do worse, perhaps, than start with the regions that made up Fantasy Faire 2012, and expand from there …

The Tides - image by Judith Lefevre

The Tides (as seen at Fantasy Faire 2012) – image by Judith Lefevre

I’ll be interested to hear what you all think!

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