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Gracie's installation

Gracie’s installation

At One Billion Rising in Second Life

At One Billion Rising in Second Life

You have all been very patient about Prim Perfect Jigsaws while I have been a tad busy with a certain event known as One Billion Rising in Second Life. So here today are not one but two jigsaws (yes, count ‘em – two!). Admittedly they both come from One Billion Rising in Second Life but … I’ve been a little tunnel vision for some reason, you know?

And one is tough because it’s a complex abstract image, and the other is … well, I went a little crazy, you know?

The first jigsaw is a glorious, colourful abstract, taken from Gracie Kendal’s joyous mini-version of her installation Ce n’est pas une peinture, the large size version of which is on display at LEA15 – it was one of the locations used in the One Billion Rising in Second Life video.

Click to Mix and Solve

Gracie Kendal’s Installation at One Billion Rising in Second Life

Gracie will be in conversation with Rowan Derryth today at The Linden Endowment for the Arts Festival – you can read about the Talks here. But first – do the jigsaw!

Secondly, we have a jigsaw taken from a photograph taken on the One Billion Rising in Second Life regions – and here, as you will see, I decided to go a little crazy!

Click to Mix and Solve

One Billion Rising in Second Life region

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Catch up with your Prim Perfect jigsaws (showing images of Second Life and other virtual worlds).

If you’d like to submit a photo of your own to feature as a jigsaw, send it to the Prim Perfect Flickr Group. It should be sized 800w x 600h, or else it will need to be re-sized.

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Dancing at LEA 15

Dancing at LEA 15

Today we are releasing the video for One Billion Rising in Second Life, and when you watch it, you’ll see that we visited some pretty amazing locations!

One that got all the participants excited was the Art installation we chose – which was Gracie Kendal’s Ce n’est pas une peinture on LEA15. The dancers changed into the skins that Gracie provided, and the special hair designed by Fuschia Nightfire – and danced on the water level. It made for a fantastic segment!

Here’s some background information:

GRACIE KENDAL also know as Kristine Schomaker is a new media and performance artist, painter and art historian living and working at the Brewery artist complex in Los Angeles, California. For over 14 years, she has been working with various interdisciplinary art forms including online virtual worlds to explore identity and the hybridization of digital media with the physical world.

Gracie Kendal's Ce n'est pas une peinture at LEA 15

Gracie Kendal’s Ce n’est pas une peinture at LEA 15

Whether virtual or physical, the object-based work Kristine creates combines elements of color-based gestural abstraction, animation, pattern and design, neo-Baroque and Populence.Using installation, text, photography, mixed media, video and performance for her ongoing conceptual project My Life as an Avatar, she visualizes a narrative/dialogue with her virtual persona, Gracie Kendal. She documents this experience on her blog.

Gracie Kendal's Ce n'est pas une peinture at LEA 15

Gracie Kendal’s Ce n’est pas une peinture at LEA 15

http://www.kristineschomaker.net/http://1000avatars.wordpress.com/

http://graciekendal.wordpress.com/

kristinelschomaker@yahoo.com
Facebook: http://www.facebook.com/KristineSchomaker
Twitter: http://twitter.com/#!/GracieKendal

And now … let’s do a jigsaw, taken from the video One Billion Rising in Second Life!

Click to Mix and Solve

Dancing in Gracie Kendal’s Ce n’est pas une peinture at LEA 15

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Catch up with your Prim Perfect jigsaws (showing images of Second Life and other virtual worlds).

If you’d like to submit a photo of your own to feature as a jigsaw, send it to the Prim Perfect Flickr Group. It should be sized 800w x 600h, or else it will need to be re-sized.

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Just when you think you’ve heard it all… Hosts Saffia and Elrik explore an amazing new region created to demonstrate the potential and possibilities of sound in Second Life.

Of Sound Mind is an installation – more properly a series of installations – that references primarily sounds. It’s the creation of Lorin Tone and Friends (said friends including Glyph Graves, Madcow Cosmos, emSynth, Mia Anais, Meriadne Merlin, P4ndor4 Quintessa, Marcus Parrott, Judi Newall, Chantal Harvey and Cube Republic). There’s a wealth of different environments and sounds to explore – instruments to interact with … and, actually, some stunning things to see, ranging from a spooky cave to a giant musical castle in the air, from a Hindu temple with a wealth of musical instruments to an amazing total windsculpture by Glyph Graves.

Of Sound Mind - there's a wealth of sounds here!

Of Sound Mind – there’s a wealth of sounds here!

Designing Worlds explores as many of these as we can fit into the show, as well as talking to Lorin Tone and some of the creators such as Glyph Graves, emSynth, and Meriadne Merlin and – hopefully – inspiring you to pay a visit yourselves!

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A chance to try out a range of instruments ...

A chance to try out a range of instruments …

Join us at 2pm SLT today, Monday 3rd December, for the new episode of Designing Worlds at our studio in Garden of Dreams where we’ll be exploring the an amazing new region, created to demonstrate the potential and possibilities of sound in Second Life. And it’s a huge amount of fun too!

Of Sound Mind - there's a wealth of sounds here!

Of Sound Mind – there’s a wealth of sounds here!

Usually one goes to LEA (Linden Endowment for the Arts) sims to see the creations of Second Life’s best known (and sometimes newly discovered) artists. Many will offer a high level of interactivity in their creations – some will offer sound as part of this.But Of Sound Mind goes further. It’s an installation – more properly a series of installations – that references primarily sounds. It’s the creation of Lorin Tone and Friends (said friends including Glyph Graves, Madcow Cosmos, Inventor Alchemi, Mia Anais, Meriadne Merlin, P4ndor4 Quintessa, Marcus Parrott, Judi Newall, Chantal Harvey and Cube Republic). There’s a wealth of different environments and sounds to explore – instruments to interact with … and, actually, some stunning things to see, ranging from a spooky cave to a giant musical castle in the air, from a Hindu temple with a wealth of musical instruments to an amazing total windsculpture by Glyph Graves.

Sculpture by Glyph Graves at Of Sound Mind

Sculpture by Glyph Graves at Of Sound Mind

We’ll be exploring as many of these as we can fit into the show, talking to Lorin Tone and some of the creators such as Glyph Graves, emSynth, and Meriadne Merlin and – hopefully – inspiring you to pay a visit yourselves!

All this makes for a fascinating show – so make sure that you don’t miss it! Do come and join us at 2pm!

A cave full of spooky sounds ...

A cave full of spooky sounds …

Or – if you can’t attend in person – tune in at 2pm SLT on Monday for the live show on http://treet.tv/live – where you can now chat with other audience members and even some of the participants during the show – or catch it later in the week on our shows page on the Treet.tv web site at http://treet.tv/shows/designingworlds – our very own version of the iPlayer!

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Of Sound Mind

Of Sound Mind

Today Designing Worlds is paying a visit to the new LEA sim created by Lorin Tone and (a very impressive bunch of) Friends, and so it seemed appropriate that our jigsaw should be drawn from that.

And, with all the amazing quirks and surprises – the weird and the wonderful and the just plain bonkers, it also seemed entirely appropriate that this jigsaw should be a crazy cut.

The show will be going out at 2pm and I’ll be saying more about it in a separate post later. But for now – enjoy the jigsaw!

Click to Mix and Solve

Of Sound Mind

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Catch up with your Prim Perfect jigsaws (showing images of Second Life and other virtual worlds).

If you’d like to submit a photo of your own to feature as a jigsaw, send it to the Prim Perfect Flickr Group. It should be sized 800w x 600h, or else it will need to be re-sized.

Read Full Post »

Sculpture by Glyph Graves at Of Sound Mind

Sculpture by Glyph Graves at Of Sound Mind

Usually one goes to LEA (Linden Endowment for the Arts) sims to see the creations of Second Life’s best known (and sometimes newly discovered) artists.  Many will offer a high level of interactivity in their creations – some will offer sound as part of this.

Of Sound Mind - there's a wealth of sounds here!

Of Sound Mind – there’s a wealth of sounds here!

Now there comes an installation – more properly a series of installations – that references primarily sounds.  It’s called Of Sound Mind, and it’s the creation of Lorin Tone and friends (said friends including Glyph Graves, Madcow Cosmos, Inventor Alchemi, Mia Anais, Meriadne Merlin, P4ndor4 Quintessa, Marcus Parrott, Judi Newall, Chantal Harvey and Cube Republic).  There’s a wealth of different environments and sounds to explore – instruments to interact with … and, actually, some stunning things to see, ranging from a spooky cave to a giant musical castle in the air, from a Hindu te,ple with a wealth of musical instruments to an amazing total windsculpture by Glyph Graves.

Sculpture by Glyph Graves at Of Sound Mind

Sculpture by Glyph Graves at Of Sound Mind

And the whole environment has notecards and signs that explain what is going on – and who the people are who have created this.  It makes for a fascinating an informative visit.

The installation kicks off with a performance by the Second Life performance group DRUM on Saturday, 17 November at 2 PM SLT for the Sim opening party. A very exhausted Lorin Tone will be happy to show you around the builds and answer questions after the show.  Free beer and waffles.

On Monday, 19 November at Noon SLT:  Discussion on environmental sound effects in SL, hosted by the likely still exhausted Lorin Tone.

A chance to try out a range of instruments ...

A chance to try out a range of instruments …

And there will be more events to come. Lorin Tone says, “We’ve got a lot of time on our hands with this sim, and things will change as it goes along.  Expect other classroom discussions with well known builders, scripters, composers and musicians as well as numerous live performances.”

If you want to learn more about sound and music in Second Life, this is for you … or if you just want to explore a stunning land/soundscape.

A cave full of spooky sounds ...

A cave full of spooky sounds …

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Mary Wickentower has sent us the following information:

Thanks to a generous grant from the LEA Endowment for the Arts, Mary Wickentower, of  Polished Puppet Productions  launched  “Cinema!”  for the LEA Full SIM Art Series, running through the month of September.   “Cinema!”  is a  tribute to Machinima, and the talented movie makers, designers, creators and performers in SL. Hurry over and have a look before it comes to an end.

The Empire Cinema - a part of the !Cinema!" installation for the LEA

The Empire Cinema – a part of the “Cinema!” installation for the LEA

You can see a review of the show by Victoria Lenoirre  of the University of Western Australia here.

Mark your calendar for 12 o’clock NOON SLT on Sunday, September 30, 2012 when the master of Particle Performances, Spectr3 Belfire will headline the closing ceremonies for “Cinema!”  with his spectacular particle show.

About “Cinema!”
Take a trip down memory lane and take back the ambiance of an earlier time – a time of elegance, when going to the cinema was luxurious, and the theatres were grand places; huge and ornate with immense balconies, high domed ceilings, massive red carpeted staircases and décor that rivaled the Vatican. Their equally impressive facades dominated that landscape.  Even the cozy, smaller theatres had a rich character, where you could ease back in splendid surroundings and suspend all worries, leave you tribulations behind and enter a world of imagination.  And then there was the drive in movie – a culture all to itself.  The mammoth screen filled the sky, and you could hunker down with friends or family, cuddle in a fluffy blanket, and bury your head in a soft pillow, all in the comfort of your own car.

The real life movie cinemas of today are colorless and sterile places, much like the work cubical that we spend our lives in. They leave us hungering for a touch of class, a bit of chic. Come take back the ambiance.

La Paloma  - a part of the "Cinema!" installation for the LEA

La Paloma – a part of the “Cinema!” installation for the LEA

But there’s more.  Each of the spectacular theatres featured in “Cinema!” also showcases films from the best machinima in Second Life.  Relax in fabulous surroundings and watch films from LEA MOM; the 48 hour Machinima Film Fest; and the University of Western Australia’s MACHINIMUWA contests.

The panorama of “Cinema!” also features a cozy home-style dinner and vintage gas station, all set in a 1940-1950′s California landscape. Bring a bike, brig a car, bring your honey or best friend and share in the experience of “Cinema!” and take back the ambiance!

Theatres featured in “Cinema!”
Empire Movie Palace by Khan Omizu / [K.O.]

https://marketplace.secondlife.com/p/KO-Empire-Movie-Palace-Boxed-Rezzer/3819139

Walk through the ticket office and enter the main lobby, and you will catch your breath as the beauty of this grand palace style theatre unfolds.  Rich marble, red and cream interior gives way to the grand carpeted, black marble and mahogany staircases which lead up to the highest tiers of private smoking rooms and elegant period bars.  Ease back in elegant surroundings of the tiered main floor, the balcony or private boxes and enjoy some of the finest films in second life. The experience is everything you hoped it would be and more.

La Paloma Theatre  by Hideo Inaka / E&D Designs

https://marketplace.secondlife.com/p/ED-Designs-La-Paloma-Theatre/3384898

Richly art deco, this smaller scale, but still magnificent theatre is an invitation to chic ambiance. Loving attention to detail makes this award winning gem shine.  An animated ticket booth and a pair of sculpted, animated streetlights complete with moths add to the atmosphere. Custom textures add a note of elegance.  This design was awarded Second Place in the Fall 2011 Virtual Museum of Architecture Build-Off.

Drive-in Screen by Ethos Erlanger
The impressive Drive-in screen is a generous donation by Ethos Erlanger, “passionate” builder and resident of SL since 9/12/2006.

Mary Wickentower has been a Second Life resident since 2008, located in the snowlands of Sansara, mainland.  Mary is a poet/writer songwriter, artist, SL builder and machinimatographer, and owner of Wickentower Art and owner of the film production company, Polished Puppet Productions.  “Cinema!”  represents a collaboration of some of the finest designers, creators, builders, machinimatographers  in Second Life and is a tribute to their amazing talent.

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The second round of the LEA artist-in-residence programme will be closing this Wednesday, August 15, so there are just a few days left to see the fantastic builds this group of artists have created. And really, there is something for everyone here from dreamlike beauty to surreal landscapes. You might wish to simply explore on your own, or work your way through the list of all the open exhibits, with slurls, at the end of this post.

Wednesday is also the deadline for applications for the next round of land grants, and all levels of experience are invited to apply to be an LEA artist-in-residence. The application and guidelines can be found here.

Finally, there will be a closing party for the artists – and anyone else who would like to join – this Sunday at 10am SLT at LEA 4 http://maps.secondlife.com/secondlife/LEA4/82/113/20, with the “Ultimate Pink Floyd Virtual Reunion Concert”. The effects planned for this visual and aural masterpiece will blow you away and inundate your eyes and ears with entertainment candy.

So do plan to catch these exhibits before they disappear, and join in to celebrate the success of these fantastic artists!

CURRENT LEA ARTISTS-IN-RESIDENCE, CLOSING AUGUST 15TH
Photos Courtesy of PJ Trenton

Art Screamer: Markus Inkpen, ‘The Returning’
LEA17: http://maps.secondlife.com/secondlife/LEA17/229/33/23

Alana Pyara, ‘Mail Art’
LEA21: http://maps.secondlife.com/secondlife/LEA18/85/124/20

Arrehn Oberlander, ‘The Inspiring Orientation’
LEA26: http://maps.secondlife.com/secondlife/LEA26/125/132/21

Artistide Despres, ‘Huxley, Orwell & Ivory Towers’
LEA22: http://maps.secondlife.com/secondlife/LEA22/183/117/21

Pol Jarvinen, ‘Passages’
LEA25: http://maps.secondlife.com/secondlife/LEA25/134/125/26

Eupalinos Ugajin. ‘[Kou!]’
LEA23: http://maps.secondlife.com/secondlife/LEA23/131/121/110

Maya Paris, ‘Celebrity Blow Your Tits Off!’
LEA10: http://maps.secondlife.com/secondlife/LEA10/74/133/3407

mcarp Mavendorf/Aley Resident, ‘MCarp Land & Sea of Aley’
LEA11:
http://maps.secondlife.com/secondlife/LEA11/134/179/44 – mcarp
http://maps.secondlife.com/secondlife/LEA11/117/101/22- Aley

Mikati Slade, ‘Pico Pico Life’
LEA19: http://maps.secondlife.com/secondlife/LEA19/79/181/21

Pirats Art Gallery
LEA28: http://maps.secondlife.com/secondlife/LEA28/134/175/22

Oberon Onmura, ‘Kinesis’
LEA20: http://maps.secondlife.com/secondlife/LEA20/24/244/24

Caerleon Isle at LEA 24
LEA24: http://maps.secondlife.com/secondlife/LEA24/215/132/52

Rod Mandel, ‘Variations of Incomplete Open Cubes’
LEA16: http://maps.secondlife.com/secondlife/LEA16/224/146/22

Sea Mizin, ‘Symbiont Host’
LEA27: http://maps.secondlife.com/secondlife/LEA27/150/236/54

Tony Resident/Xineohp Guisse, ‘Limina’
LEA18: http://maps.secondlife.com/secondlife/LEA18/85/124/20

typote Beck
LEA29: http://maps.secondlife.com/secondlife/LEA29/72/172/22

Tyrehl Byk, ‘Almost Flat Land’
LEA13: http://maps.secondlife.com/secondlife/LEA13/100/130/650

Yooma Mayo, ‘Dreaming Machine #1’
LEA15: http://maps.secondlife.com/secondlife/LEA15/223/20/22

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Ub Yifu’s work at ‘Further Along the Path’, photo by PJ Trenton.

Two fantastic exhibits at the LEA – one opening, one soon to close – will take you on strange journeys the likes of which Lewis Carroll in his haziest of stupors would have adored.

You might want to venture to Fae Varriale’s ‘Wonderlands’ first, as it closes on the last day of the month. This wonderful immersive installation is part of the LEA Full Sim Art Series, curated by the UWA’s Jayjay Zifanwe.

Fae Varriale’s ‘Wonderlands’, photo by PJ Trenton.

Fae takes you down the rabbit hole (literally, at one point, you’ll see the Alice reference) as you tag along on an adventure through different worlds with a daughter in search of her father. Do make sure to read the letter at the start, to give you the tale, then take the time to explore the strange lands Fae has crafted – each incredibly different from the rest. In fact they are so vastly different, you would think they were different artists making each space (much like The Path, see below), which shows Fae’s incredible talent.

Fae Varriale’s ‘Wonderlands’, photo by PJ Trenton.

Fae describes her work in this way:

Wonderlands is born of a life long fascination of mine with stories about places that are entrances to other worlds. Whether it be rabbit holes, mirrors, Fairy mounds, wardrobes, secret doors, mystical forests, the interfaces to virtual reality; such stories have been born out of the human psyche for hundreds of years.

Fae Varriale’s ‘Wonderlands’, photo by PJ Trenton.

Do these worlds really exist? If they do, do they exist because we dreamed them, or do they reach out to our unconscious minds?

…Do these worlds exist because I dreamed them or did they reach out to my unconscious as, already having stepped through into a virtual world, I created doorways to wonderlands?

Fae Varriale’s ‘Wonderlands’, photo by PJ Trenton.

Don’t make the mistake I did and tp to LEA 6 via the map, you’ll want to start at the beginning of Fae’s fantastical story here.

Likewise, Bryn Oh’s sequel to The Path, aptly titled Further Along the Path, opened on Friday to a huge crowd (unsurprisingly). I had the opportunity to preview this on Thursday and chat with some of the creators, but rather than ‘Ekphrase’ too much, I’ll just briefly sketch a picture to entice readers to explore on their own.

‘Further Along the Path’, photo by PJ Trenton.

You’ll want to give this one some time, as it is yet another incredible and thought-provoking series of spaces made by some incredible artists. What I particularly love about this version is that while some very well-known SL artists have been included, Bryn has also selected some incredible contributors whose work might not be as familiar to many.

This Path begins similarly to the last, with a black-box space with information on each artist. You will also hear a phone ringing – this is the connection between each build, and your artistic journey is also a quest to find each phone to lead you to the next installation. Before you answer that phone (and tp away), I must recommend that you also take the notecard of landmarks ‘in case you get stuck.’ One or two of the phones are a bit tricky to find, and should you get frustrated, this will help you to move on and see the rest of the stunning spaces.

Eupalinos Ugajin’s work at ‘Further Along the Path’, photo by PJ Trenton.

The real Path starts with a beautifully strange garden by Glyph Graves, Somnalent Repose. Though this particular work is not driven by real-time data like many of his recent works, it nonetheless displays the ongoing influence of science and evolution. As we read the book Glyph has provided, we watch earthworms transform into figures, and the garden shift and move. Somnalent Repose offers the usual complexity of Glyph’s work for the more academically-minded, and sheer beauty for those interested in aesthetic experiences.

Next, Paramparam Papp had crafted an incredible dome of light – but if your windlight isn’t set correctly, do make sure to grab the settings from the card he provides. It makes all the difference. As in all the builds, make sure to explore everywhere, even in less obvious-seeming places.

Paramparam Papp’s graceful pavilion of light at ‘Further Along the Path’, photo by PJ Trenton.

I normally don’t like to pick favourites, but I am too much of a typography geek not to show just a small bit of bias towards Alpha Aeur’s contribution. Text and a babbling of language (yes, DO make sure your sound is on throughout!) combine to form a swirling, hypnotic atmosphere, and one which you can become part of via the free avatar Alpha provides. Alpha’s work is a semiotic dream – though a beautiful one, as this RL graphic designer assures me she prefers Umberto Eco to Roland Barthes! If you are a fan of her work at Alphatribe like I am, you will not be disappointed!

Bryn Oh seems to fit right in with Alpha Auer’s work at ‘Further Along the Path’, photo by PJ Trenton.

From here, the Path becomes frought with danger as Oberon Onmura’s genius with scripting challenges you to find the correct path to continue down. But before you take the challenge, make sure pause to admire the beauty of the space.

Oberon Onmura’s work at ‘Further Along the Path’, photo by PJ Trenton.

Your journey becomes increasingly surreal in Eupalinos Ugajin’s creation, a Dadaesque assemblage which definitely gives pause. This is also possibly the most challenging space to find the telephone, but don’t give up! You’ll need to pass through a couple spaces to get to it. But you’ll enjoy the ride… er, the walk… especially if you sit on the cube provided then start walking towards the walls (AO off!). It is one of the more interesting experiences I’ve had in SL, especially in mouselook!

Eupalinos Ugajin’s work at ‘Further Along the Path’, photo by PJ Trenton.

From here, Ux Hax + Romy Nayar have created another strange world, but one I personally found incredibly beautiful. It has something rather… ‘Guillermo del Toro’ about it, so I was rather delighted to hear the creators speak in Spanish when they arrived. This is another world where you must find your way from one space to another, but the pair have left some wonderful playthings along the way – don’t miss the chairs!

Ux Hax + Romy Nayar’s work at ‘Further Along the Path’, photo by PJ Trenton.

The connections between the exhibits in this Path are more subtle than the previous one, but Ub Yifu does a wonderful job of bringing them all together towards the end. Here, do as the sign tells you – follow the fish! – but make sure to look around at all the pieces of the previous places you’ve visited that Ub has brilliantly included.

Ub Yifu’s work at ‘Further Along the Path’, photo by PJ Trenton.

Finally, your path will lead you to Bryn’s contribution. It’s something quite different than I’ve seen from her recently, and a piece of scripting genius. I don’t want to say more, just go, explore the house… and be prepared for what befalls you.

Don’t miss either of these wonderful adventures – the represent the very best of virtual art in their immersive, interactive facets, in concert with incredible beauty.

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Many know that one of my great concerns is the conservation and preservation of virtual art, and incredibly complex problem for this rather ephemeral medium. I’ve written about it a bit, and it is something I hope to work on with other like-minded denizens in the future. As it remains, however, the current best practice is to document through image, text, and the wonderful new art of machinima.

This is why I am so pleased to share with you that A Rusted Development, the exhibit I have curated at LEA 1, has already been archived in this manner, and it hasn’t even been open a week!

A Rusted Development Catalogue, photographed and designed by PJ Trenton, with text written and edited by Rowan Derryth.

Truth be told, I am responsible for part of this – along with my accomplice, PJ Trenton, we have created an exhibition catalogue which can be read (and downloaded for free) online. There is also an inworld Thinc book version which can be grabbed – again for free – at kiosks at the exhibit. The text simply tells you a little about the background of the exhibit and the artists involved, but it is a gorgeous design and layout by PJ. Whether viewing it on a work break, or grabbing one for your virtual coffee table, I know it will be enjoyed!

I am equally excited to tell you that the talented Chic Aeon has already made a machinima of the exhibit! It was a complete surprise to me, but explains why I saw Chic on my radar for quite a while this weekend. It is a short but beautiful film which captures not just the artwork, but the entire spirit of the exhibit:

It was my hope that A Rusted Development would express the possibility of hope in the aftermath of catastrophe. I think the exhibit is a huge success in this regard, with each artist offering their own thoughts on this notion in their work. Through her machinima, Chic has added her own layer to this exhibit, taking inspiration from the artwork and writing her own story. For me, Chic has just joined us in this endeavour, and for me has become another of the Rusted Artists, and with her permission, I will be adding this media to the exhibit. Thank you Chic!

A Rusted Development will be up through the end of June. Please watch this space for further announcements of events.

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