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A location in MadPea's Love Potion Hunt

A location in MadPea’s Love Potion Hunt

Join us for today’s romantically flavoured Happy Hunting! in the treet.tv studios in Garden of Dreams at 3pm, Friday 8th February 2013, with Cinders Vale and Rosamoo Mendelsohn and an interview with Glitch Axelrad of MadPea, who will be talking about the group’s latest amazing Legend of the Month Hunt – Love Potion 9.9.

There are two important “Dates” coming up – Mardi Gras on Tuesday February 12th and Valentine’s Day on February 14th (which is, of course, also V-Day for One Billion Rising – which is seeing a huge celebration in Second Life).  Both days, of course, have led to some great Second Life Hunts, and Happy Hunting’s News Reporter Rosamoo Mendelsohn of Hunt SL has been out hunting for some amazing prizes and hunts to do – and will be bringing news of them to the studio!

MadPea Monthly Hunt: Love Potion No. 9.9

MadPea Monthly Hunt: Love Potion No. 9.9

And Cinders will be leaving the studio to talk to Glitch Axelrad of MadPea, who will be telling her all about the latest MadPea Hunt, and giving her a glimpse of a stunning hunt location!

Plus there will be news from Rosamoo of exciting hunts that lie ahead!

So join us at 3pm today in the studio for the broadcast. Bring along your hunter friends too. We will be glad to have you all join us for the show.

Or – if you can’t attend in person – tune in at 3pm SLT on Friday for the live show on the Happy Hunting! channel on YouTube (it will go live at 3pm!) – where you can now chat with other audience members and even some of the participants during the show – or catch it later in the week on our shows page on the Treet.tv web site at http://treet.tv/shows/happy-hunting.

Please note that for technical reasons, this week’s Happy Hunting show will be on YouTube rather than live on treet.tv.  It will, however, be available soon after broadcast on the treet.tv channel.

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Sanity Falls Poster

Sanity Falls Poster

Last week we brought you exciting news of the forthcoming new game from MadPea, who were our featured region back in the Halloween 2011 issue of Prim Perfect.

Yesterday, we were invited for a special preview of what is in stoer for players when the game launches on Sunday, April 1st at 12 PM SLT.

We arrived, on a misty evening, to find ourselves on top of a bridge that towers high above the valley. Kiana Writer, the head of MadPea, had transported us there herself but players will arrive here after an initial orientation session during which they will acquire the mobile phone HUD that will be their interface to the major interactive elements of the game.

Sanity Falls - The bridge

Sanity Falls – The bridge

“I assume you have both seen the video, so you know the basics.” says Kiana. “The player wakes up without a memory and finds himself on this bridge, covered in blood and drugged”, she pauses,  the briefest of smiles flickers across her lips, as she delights in the telling of her story, “… and he starts getting phonecalls.”

Nearby to the starting point is the Sanity Inn. Not a place I’d choose to stay personally but it has some important clues to start you on your way.

Sanity Falls - Inn Sign

Sanity Falls – Inn Sign

You enter the Inn and start to look around, as you do, audio clues will embellish the In world interactions.

This is weird. I have no memory of ever being here, but I see my signature, and Livea’s.. which cottage did we rent? I should check that out. Maybe Livea is there and this is just a bad dream.

The game is interactive as many of previous MadPea stories and this one is “ten times more immersive than Peatonville” which is really quite a claim.

I will be careful to avoid spoilers in here but pretty quickly the player will realise that his wife has been kidnapped, and that unless he can raise one million dollars in 24 hours, his wife will be killed.

To fue gameplay MadPea are giving away a complete avatar, so those who wish to, can truly immerse themselves into the character.

Sanity Falls - Inside the Inn

Sanity Falls – Inside the Inn

There are posters around the town and each has a unique phone number which when dialled will result in a new clue. streaming audio is used to great effect with the phone calls. With each clue comes a land mark that will transport the player to somewhere on the grid, a hunt location, they must find the hunt prize in order to secure part of the 1 million dollar ransom.

Sanity Falls - Missing Person

Sanity Falls – Missing Person

The road back across the bridge leads down through the woodlands into the town. A number of cabins are tucked away in the trees as you  descend to the town.

Sanity Falls - Cabin in the woods

Sanity Falls – Cabin in the woods

The road winds through highly detailed countryside, the eery gloom of the graphics enhanced by those MadPea sound details which so impressed me in Peatonville.

The town is, not unexpectedly, deserted and there are some rather worryingly unexplained bullet holes in the window of a certain store.The mist hangs above it, casting a shadow over the entire area.

Sanity Falls - Sleepy Town or Creepy Town?

Sanity Falls – Sleepy Town or Creepy Town?

The build quality is, as we have come to expect, superb; yet it is in the combination of build aesthetics, audio and scripting that the game comes to life. Interactions cannot be easily triggered by those who like to “cam”; proximity detectors are used on many scripted items including the doors. Yes, you will have to walk up to the door to open it!

The immersiveness is enhanced by the audible calls on the phone, the crunch of the gravel underfoot. You know full well that if Kiana and her team could make you smeel the smouldering cigarette in the ash tray, you’d be smelling it right now. This story has many levels, think you know what is going on? Don’t be too sure, you have played a MadPea story before right?

There is more to the game visuals than the gritty ghost town. At varioous points the player will be drawn into dream sequences.

Sanity Falls - Dream sequence

Sanity Falls – Dream sequence

I will not talk about their content beyond the screenshots but suffice to say, the artists have gone wild on these and they are a visual and technical treat.

Sanity Falls - Dream Sequence

Sanity Falls – Dream Sequence

Back to our adventure, the clock is ticking, a life hangs in the balance.

The main street through the town loops through a small tunnel beneath a movie theatre; litter, caught up in small eddys of wind, twists and rolls across the street. You shiver involuntarily as you step into the shadows.

Sanity Falls - Town centre

Sanity Falls – Town centre

This is not a video game, the medium that MadPea choose to express themselves through has its challenges and nuances. You won’t find the slick inter-cutting of pre-rendered movies nor high-end AI characters with which to interact, but does it need it? There are many ways to tell a tale and this is virtual, interactive fiction at its best.

Do not expect to feel welcome here.  Do not expect to feel comfortable and safe. Turn off the lights, put on your headset and prepare to be on the edge of your seat. Prepare for Sanity Falls.

MadPea Sanity Falls Poster

MadPea Sanity Falls Poster – Click for MadPea

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Sanity Falls Poster

Sanity Falls Poster

MadPea, who were our featured region back in the Halloween 2011 issue of Prim Perfect, have announced the launch of a scary new game: Sanity Falls.  Kiana Writer, the head of MadPea, believes it’s their best yet – and the video they’ve created is certainly impressive!

The MadPea Company – and you can learn more about them here – are probably Second Life’s leading exponents of creating video-like games within the Second Life environment, with some of the greatest creative minds in Second Life working on the team (as well as Kiana, there’s Lorin Tone, Madcow Cosmos, Harter Fall, Smiley Dyrssen, paramparamm Papp, Eolene Uralia and Midgard Ibanez … to name but a few).

Interestingly, this game has actually been created without using any of the new tools that Linden Lab are developing – and which MadPea are eagerly anticipating.

“I’m just so impressed what the team is doing with the limitations we have,” says Kiana – and, come April 1st when the game officially launches, she won’t be the only one!

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